![]() ![]() What do you get when you combine 700 rowdy FCP users, 2 hours of complimentary free drinks AND a Smoke on the Mac demo? Why not tune in and find out!?! I thought it would be fun to share with you the Smoke on the Mac demo I recently did at the San Francisco SuperMeet with one of our newest clients, Alex Domingue from Post Moderne in Montreal. ![]() Plus learning Smoke on the Mac can open the door to Autodesk's other great software like Flare and even Flame! The ability to import 3D models, generate 3D Text character animations, add Lights, Cameras and Extended Bicubics, WOW! These capabilities are really going to allow FCP editors to take their projects to the next level and differentiate themselves from the crowd.Īt Autodesk, we've been doing 3D for a long time, it's the core of what we do, and Smoke on the Mac finally puts the industries best tools into the hands of some of the world's best artists! The bonus for these users is that not only does Autodesk Smoke have the Timeline based workflow they are used to, but it also has a true 3D Compositing environment called Action. Whether it be Final Cut Pro or After Effects User Groups, or the infamous FCP SuperMeets, you can't believe the enthusiasm I've received for my demos of Smoke on the Mac OSX platform.įrom my travels over the last 2 months, I can report that this community is really looking for an "All-in-one" Editorial Finishing Solution that works with the Industry Standard Formats they love, like ProRes, and that runs on the same Mac hardware they've built their businesses around. Launching a new product can keep you busy, especially when it means getting in front of the Mac community! The response has been amazing to the introduction of Smoke on the Mac. Happy New Year to everyone! Here's my video explaining the technique:Īnd here's Derek Moore's excellent implementation: I hope you enjoy the technique and put it to good use on your next project. ![]() Derek really took the concept and ran with it on this commercial he did when he was working at Clear in London. Years later I met Derek Moore when he was doing guest demos for us at the annual IBC Tradeshow in Amsterdam. When he showed me his "Instancing" setup I thought it was the craziest thing I'd ever seen! It looked like shoe laces tied together! Check out the tip he posted to FXGuide back then: When I first met Eric Schaechter he was working at Ollin Studio in Mexico City. Like a digital electrician, in Flame you can "wire up" nodes in the Action schematic to create very interesting relationships and perhaps unexpected behaviors between layers and objects. This next technique really highlights the advantages of working with a fast 3D software. Hello Flame World! Flame was designed from the ground up to provide artists unmatched Speed and Interactivity. Here are the original video clips so that you can better see the Before and After results: Original Pool Shot: When he showed me this next technique I was blown away! I hope you enjoy the video. Even though Victor has only been working with Flame a relatively short time, he is able to conceive of some amazing solutions to everyday problems using Flame. But the old saying "the bigger they are the nicer they are" really applies to him. I was a bit intimidated because he has such a great reputation in the industry as an expert in so many different software applications, including Autodesk 3ds Max. Victor Wolensky is a compositing magician! When I first met Victor at E3 Post in Washington, D.C. With that, here is the introduction to the next video: Have you ever wanted to work with a shot but the hand held camera movement was too distracting? This next technique will help you take any camera movement and smooth it out so that you can focus on the subject not the camera. Hello Flame World! Thanks again for the encouragement! It's great to know that the community on The Area is growing (and watching). ![]()
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