![]() ![]() It means we can move the Empty and Camera at the same time. ![]() Then, select the Object (Keep Transform). Select the camera along with Empty and use Ctrl + P to bring up the Parent menu. Then, scale up the Empty, so you can easily see it. Step 2: Use Empty as controller for animationĪdd Empty as controller for animation, as shown in the image below. So, select the camera and use Alt + R to change the trajectory and Alt + G to change the location. Then, there is a need to change the location as well as rotation of the camera. Then, you will need to scale up the circle. You need to add the Bezier Circle to create a path. Given below are the clear and straightforward steps to animate camera in Blender along a path. Part 2: How to Animate the Camera along a Path in Blender? You can now move on to the next part to know how to animate camera in Blender along a path. So, this is all you need with regard to Blender 2.8 camera animation tutorial. Then, repeat the similar process for frame 40 and frame 60. Then, go to frame 20, move the Empty and add a keyframe. Under the Animation workspace, select the Empty and add a keyframe on frame 1. You can now see that the camera moves along the Empty. Now, go into the camera view and rotate the Empty using R and R key. Use Ctrl + P to bring up the Parent menu and select Object. Then, select the camera along with Empty. Now, we need an Empty T to use as a controller for the animation. Then, accesses the View panel using the N key and check the Lock Camera to View tab. Now, rotate the camera around the X-axis 90-degrees and then move the camera along the Y-axis. Select the camera and hit Alt + R to clear the rotation and Alt + G to clear the location. Make the F-Stop value 1 at frame 20, 0.1 at frame 40, and 2(default) at frame 60 while adding the corresponding keyframes. Hover over the F-Stop and hit the ‘I’ key to add the keyframe at frame 1. Now, you need to add keyframes by adjusting the F-Stop value in the Aperture tab. And, you can change back to the default focal length of 53 millimeters at frame 60. You can switch to a focal length of 150 millimeters at frame 40. Then, move to frame 20 and change the focal length to 35 millimeters to add another keyframe. So, hover over the focal length and hit the 'I' key to add the keyframe at frame 1. You can see that a focal length of 53 millimeters is the standard length. Select the Camera in the outliner and hover over the Camera panel, as shown in the image below. Thus, you can quickly animate the focal length and aperture of the camera in Blender. ![]() You need to select each cube and click the Render Objects tab as shown below. Then, you need to give different materials to each cube to see the other effects. Right-click and hit the Mesh > Cube tab to proceed. Steps to Animate Camera in BlenderĪdding a few cubes is the first thing to do after you enter the Blender workspace. Without further ado, let’s move ahead with the step-by-step guide regarding the Blender camera animation tutorial. Part 1: How to Animate the Camera Movement with Keyframes in Blender? Stay tuned and know all the steps required to animate the camera in Blender in the following sections. Well, you need to consider various camera angles and positions to get the task done efficiently. It is the right place if you are new and don't know the camera's working in animation. Thus, you are going to need a model for sure in this case. This camera animation is just excellent and makes your model move along the path you set at the camera. You should have known that Blender can make really smooth camera movements if done right. “How do you animate a camera in Blender?” ![]()
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